핵심 요약
Anthropic은 Claude 최신 모델(Opus 5)을 출시하면서 Claude Code의 시스템 프롬프트를 80% 이상 삭제함. 최신 모델은 이전 모델보다 훨씬 똑똑해서 과거의 한계를 보완하기 위한 복잡한 지시나 스킬이 불필요하기 때문임. 따라서 주기적으로 기존 스킬, 훅, 프롬프트를 정리하고 모델 자체 성능을 활용하는 것이 훨씬 좋은 결과를 가져옴.
주요 포인트
- Anthropic은 새로운 모델이 나올 때마다 모델 특성에 맞춰 시스템 프롬프트와 툴 설정을 대폭 삭제하고 수정함.
- 이전 모델의 한계를 보완하려고 붙여둔 수많은 스킬과 지시문이 최신 모델에서는 오히려 방해가 되고 성능을 저하시킬 수 있음.
- 최신 Opus 5 모델은 과거 모델보다 지능이 크게 향상되어 불필요한 보완용 프롬프트 없이도 스스로 정확히 동작함.
- Claude Code 사용자는 주기적으로(약 6개월마다) 기존 프롬프트, 스킬, 훅을 싹 지워보고 모델 본연의 수행 능력을 테스트해보는 것을 권장함.
So, I listened to the creator of Claude Code explain why Claude has gotten worse and how to actually fix that. And I learned something that sounds really weird, but more skills and more system prompts are probably breaking your system. So, I dug deeper into this and I started doing some testing and I found that there are three super important things that everyone has to be doing right now. It's super easy to do and you don't need any technical experience to actually implement this stuff. So, I don't want to waste any time. Let's just get straight into the video. So, let's just start off with some real quick context on what they're actually doing behind the scenes at Enthropic. Let's talk a bit about the new release. You actually deleted over 80% of the system prompt from claw code. Yes. Tell us more about that. I think something that a lot of people might not realize is um clawed code as a product and as a harness is just always changing. We're always adding stuff. We're always deleting stuff. Every time that a new model comes out, we delete a bunch of the system prompt. Change a bunch of the system prompt. We change the set of tools all the time. We change the prompts for the tools all the time. And the reason is every model is very different. So something that you did for one model maybe three months ago, it just might not translate at all to the next model. And so one thing about Opus 5 is it's just really intelligent. And a lot of the stuff in the system prompt was correcting for these behaviors that the model should have known, but uh it didn't. Now, Opus 5 just does it. So, that's interesting. It makes you think a little bit, but I just wanted to sort of lay the foundation of they're doing that adanthropic. They are treating each different model as like a different completely different personality, different flaws, different strengths, and different ways that you should prompt it. And so, whenever a new model drops, one of the things that I tell you guys is like, hey, run this model through your skills. Make sure they all still work. Make sure they all still feel good. And for some reason with Opus 5, it's just felt degraded to the point where I'm actually going back to 4.8 every once in a while when I need to do something and I'm just getting better results. But I never really thought about, hm, maybe if I just got rid of some of my instructions and got out of the model's way, it is actually just more intelligent now and it could handle those things. So take a look at this next clip. Yeah. And and for people that aren't building aic products, but you're using cloth code every six months, delete your quadd, delete your skills, delete your hooks, see what the model does, and it might surprise you. And actually for Opus 5, this is something we really do recommend is just try deleting all of these things because the model might really just not need all those instructions that you needed for past models. So when you think about that for a sec, I feel like that almost sounds counterintuitive because what we've been told is, hey, you know, if everyone has access to the same model or some this is something that I say a lot, then wouldn't everybody be getting the same results? And to an extent that is very true. But if Boris is basically saying, hey, remove your skills, remove your own system prompts, and just see what's possible. It's a different way to think about it because the the the immediate thing that I think about is like, okay, let's say that I was teaching um a 10-year-old, a college student, and someone that's been in the workforce for 10 years how to do something, how to do something like create a slide deck. I would probably give the 10-year-old the most specific instructions. I would say, "Hey, here's exactly what you should be looking for. Here are the 10 slides to make. Here's what the title should look like. Here's the color. Here's the way that the text should be formatted." I would be super specific and I basically wouldn't give that 10-year-old any freedom really to just kind of go experiment because if it's a high stakes thing, we want to just steer it. But as you work your way up the chain in, I guess like intelligence and experience, what if you gave that same instruction set to the person who's been working for 10 years and has made hundreds of slide decks, you're going to get in their way. They're not going to be able to actually use their subject matter expertise and their intelligence to put their own spin on it. And so I'm not saying that it's always the case, but I think that there is an element of like removing some of the some of the like kind of instructions and constraints on a model. They call this unhobbling the model, which I'll play a clip from in just a minute here. But take a look at this example I ran. So after I watched this interview, I made a duplicate of my repo and I took away the cloud MD and I took away all my skills and I just started using it a little bit to s