So, we finally have GBT 5.6 Soul, Terra, and Luna. And the benchmarks are insanely impressive because it basically shows that Soul blows Opus and Fable out of the water and is significantly cheaper. So, I'm going to quickly flash a few of these benchmarks on screen right now, but I don't want to just talk about the benchmarks. I think that's extremely boring. I've been playing around with these models all day long. I've been putting them side by side, meaning GBT 5.6 and Fable 5. and I've been driving my day-to-day work with these two models so I can actually tell you which model do I like for which use cases and why. So, don't want to waste any of your time. Let's just get straight into today's video. Now, real quick before we hop in, I did want to call out that I do think that this landing page is pretty awesome. I love the Soul and the Terra and the Luna back here. And you can see that there's little fives and sixes kind of like drifting all over and inside of these planets as well, which I thought was a nice touch. But anyways, let's get into what I actually did today. All right. So, I'm just going to walk you guys through some of the experiments I did and then at the end I'm going to actually talk about like the pros and cons of each and my overall consensus. So, the first thing I did, I have Claude on the left here with Fable 5. I've got Codex on the right here with GBD 5.6 Soul. And I gave them both the exact same prompt. So, I gave them both a/goal and I told them to build a genuinely fun playable open world bike game that runs in the browser. I gave them these other rules. I'm not going to read off this whole prompt, but if you want to take a look, feel free. I gave them creative freedom and I just wanted to see what they could come up with. Okay, so I haven't played any of these yet, but I'm not going to tell you which one's which. We're gonna see them both and then I'll reveal. So, WD to steer, space to bunny hop, Q and E for air tricks, shift for boost. Okay, let's go ahead and drop in. Nice. Okay, so we can move around. We have a city here. The camera's a little bit hard to maneuver with. Um, you can't drive through the building, so that's good to know. Okay, just got a little trick in the air there. So, this is honestly working pretty well. I don't love the actual way that this works. Like the top down bird's eye view, I don't think I like. It's a little bit hard to control, but hey, functionality-wise, the coins are working, the controls work. I just jumped over a building and I can bunny hop. Okay, cool. And it doesn't look too bad either, considering this didn't take it very long. So, that was the first game. All right, and now here is the other version. Let's go ahead and see. It's pretty similar controls. So, let's hop in here. Okay, so this one is more like a 3D almost more of like a POV sort of style. I can jump. I can spin. Oh, I don't know what just happened there. Um, but I'm in a city. I've got the coin still. Let's see if I can go try to get on this ramp and see what the uh the physics of that look like. Wait, am I on the wrong side of the ramp? Yep, that was the wrong side of the ramp. But this definitely has more of like that I don't know, like more of a GTA vibe, like an open world game that you can actually like I don't know, explore. It feels like the map is much bigger. I mean, this is definitely a clear winner. So, I think that we've decided that. All right. So, in this example, the second one, which is the one I thought was the winner here, was Fable 5. So, that's on the left hand side here. This took 21 minutes and 37 seconds, whereas the other side um GBT Soul took 23 minutes. So, similar on the timing here, but let's look at cost. So, this Fable run would have costed me about $14.22, 22 whereas the GBT Soul run would have costed $4.5. Now what I think is really interesting here is the output tokens. Fable outputed about 90,000 and Soul only outputed about $31,000. So we've consistently seen that Codeex and GBT are way more token efficient and sometimes that's better and sometimes that's not. In this case I would say that it wasn't better because Fable's output in my opinion was like not just a little bit better, it was significantly better. All right, so let's move on to the second test. So this one was kind of similar. I just said, "Hey / goal, build me the most impressive interactive scroll stopping website that you can imagine." So, I gave them complete creative freedom. I just wanted to see what the models did with that. So, let me pull up both versions once again. All right. So, once again, not going to tell you which one is which. I want you to try to form your own opinion. This one also has sound with it. So, I will make sure the sound is turned on. So, what you can see here is 10 billion years. And as we scroll down, we're going to get like kind of a journey, but everything in the background is pretty interactive. So, it's very like 3D. So, watch as I scroll down